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21. Tech 2 Harbinger and Abaddon - in Player Features and Ideas Discussion [original thread]
Me and a few mates were chatting about what more possible t2 ships could be released, and we all agreed one possibility would be to make one for the tier 3 BS's: A subcapital bombardment platform of sorts. Like a mini-dreadnaught if you will. It ...
- by Kal Shanai - at 2009.08.30 20:44:00
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22. Gallente Federation hates me... Any chance to remedy this? - in Missions & Complexes [original thread]
The subject really explains the situation I'm in, i wanna get my empire faction standings up above 0 so i can travel freely in all of empire space. So, i guess what i need is tips on what corporations i should do missions for to increase my standi...
- by Kal Shanai - at 2009.08.28 05:49:00
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23. Idea for a new cloaking mechanic - in Player Features and Ideas Discussion [original thread]
I support this idea. I know its a scary prospect to afk-cloakers to actualy have to put in any effort in order to get what they want, but thats how it works around here, for the most part. Should be working that way for everything you'd wanna do,...
- by Kal Shanai - at 2009.08.19 19:26:00
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24. Colonies and Capitals: A Whole New Sov. Mechanic. - in Player Features and Ideas Discussion [original thread]
Bump for a splendid idea, much better than what CCP has proposed
- by Kal Shanai - at 2009.07.18 02:01:00
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25. Idea - Neutral logistics ships in empire wars - in Player Features and Ideas Discussion [original thread]
The whole point of a wardec is to limit the fighting to the corps/alliances the dec includes, to not make highsec a bloody inferno of random pvp actions to the left and to the right. The whole point of a wardec is obliterated if anyone can join i...
- by Kal Shanai - at 2009.07.15 16:57:00
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26. The Nerf Everyone Patch - in Player Features and Ideas Discussion [original thread]
I like the idea of dynamic true-sec depending on how many rats are killed in the systems, and true-sec in well-ratted systems "spilling over" to less inhabited systems instead of remaining static. As for most of these nerfs, they'd break the whole...
- by Kal Shanai - at 2009.07.15 15:58:00
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27. Idea - Neutral logistics ships in empire wars - in Player Features and Ideas Discussion [original thread]
If you take off those blinders you apparently wear at the moment you post, you'd see that the main issue presented here is neuts not only repping but reps, gets flagged, switches ship and joins the combat without actually having to commit to the w...
- by Kal Shanai - at 2009.07.15 15:47:00
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28. Colonies and Capitals: A Whole New Sov. Mechanic. - in Player Features and Ideas Discussion [original thread]
Dont have anything to comment on at this time, i however support this idea, it is clear Trent has been thinking this through thoroughly. I hope this will get some dev-attention, as the gatemadness system will just move the current problems with so...
- by Kal Shanai - at 2009.07.15 11:46:00
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29. Hauler models - in Player Features and Ideas Discussion [original thread]
While i dont have a problem with the looks of the "headpiece" of the iteron, i do have a problem with the connectors between the cargo modules. Makes the iterons look like a bunch of marshmellows pierced on a stick. And if you take gravity into th...
- by Kal Shanai - at 2009.07.15 10:36:00
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30. Idea - Neutral logistics ships in empire wars - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Originally by: hmmv50cal My proposal is that, instead of the aggression towards us as it is now, a neutral simply cannot rep blaaa I do not like magical forces preventing something from working,...
- by Kal Shanai - at 2009.07.15 10:26:00
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31. Idea - Neutral logistics ships in empire wars - in Player Features and Ideas Discussion [original thread]
I support the OP, with the modification that if theres aggression between wartargets, no matter if its the aggressing side or the defending side, neutrals RR'ing should be a concord-able offense, for interfering in a legitimate war.
- by Kal Shanai - at 2009.07.15 09:53:00
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32. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
*flogs the dead horse a bit more, for good measure* And i'd like to add, after a month or so of pos-bashing, that this thing you call Played-Owned Stations atm doesnt look much like stations, its looking more like a soapbubbled tool for torture, ...
- by Kal Shanai - at 2009.07.07 22:37:00
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33. Wardec mechanics pt2! - in Player Features and Ideas Discussion [original thread]
Edited by: Kal Shanai on 06/05/2009 11:22:25 I think what he is suggesting is he has no reasoning behind his critique, and just wants to troll. With very bad grammar. I liked what Sir Substance said about a per-kill-conscript-contract. Would m...
- by Kal Shanai - at 2009.05.06 11:20:00
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34. Wardec mechanics pt2! - in Player Features and Ideas Discussion [original thread]
Well, there is a way to at least minimize the risk of getting scammed, when dealing with mercs: Make your choice of mercs based on independent recommendations from friends, or people you know to be trustworthy and true. Its much like hiring a guy ...
- by Kal Shanai - at 2009.05.05 22:29:00
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35. Wardec mechanics pt2! - in Player Features and Ideas Discussion [original thread]
I really like the idea of conscription tbh. NPC mercs and whatnot is not such a good idea, neither is forcing any player with a good standing to have to take sides and agree to or deny one corps warring rights. Another idea might be a pre-set amou...
- by Kal Shanai - at 2009.05.05 14:06:00
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36. A Couriers Ship - in Player Features and Ideas Discussion [original thread]
An orca may work somewhat good for hauling in empire space, but what you have to realise is it takes a good 38,5 sec with perfect skills to get aligned for warp. You might as well toss your money directly to the pirates and possibly make friends w...
- by Kal Shanai - at 2009.05.05 13:30:00
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37. Drone Damage Display - in Player Features and Ideas Discussion [original thread]
/signed
- by Kal Shanai - at 2009.05.05 05:02:00
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38. Ship cargoholds in assets? - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea to be able to see ships cargoholds remotely, through the asset screen. As far as im aware, thats not possible atm. Thoughts?
- by Kal Shanai - at 2009.05.04 22:46:00
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39. War declaration cost - in Player Features and Ideas Discussion [original thread]
About the goal of the game that i spoke of, let me rephrase that. Just me, with a rather limited social circle, know about 15 players who started playing, only to get wardecced during their first month, and subsequently quit because of being campe...
- by Kal Shanai - at 2009.05.01 15:35:00
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40. War declaration cost - in Player Features and Ideas Discussion [original thread]
Originally by: Hardened Heart Edited by: Hardened Heart on 30/04/2009 01:45:19 TL;DR They usually deserve it. War decs are fine as is. There are methods for noobs to fight back. Life's not fair. Not all wars are bad. No. Empire war de...
- by Kal Shanai - at 2009.04.30 05:10:00
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